Hoi4 Light Tank Template
Hoi4 Light Tank Template - More expensive but more soft attack. This flame tank is designed to as cheap as possible, since its stats gets massively reduced (%) being a support flame tank. The point of the template and designs are to cram in as much soft attack as possible while also being very cheap; So basically i am trying to learn the template mechanics in the game and i made a light tank division. This allows you to focus production on light tanks and build enough of them to create several divisions very early. Light tanks are only really usable if you make cheap ones. For flame tanks, all combat stats get reduced, which means you can add on dozer blade and fuel drums. A side beneift of this template is that it has low resource and production costs. Light tanks aren't worthwhile, like at all, against someone with aa or at their infantry divisions will pierce you light tanks. We skimp on armor so that we can have insane damage, insane speed, and great breakthrough. A simple light tank following the us historical interwar tank doctrine of stick as many machine guns on it as possible. The point of the template and designs are to cram in as much soft attack as possible while also being very cheap; If you make lights with stats, medium instantly beats it even if the design features some speed, as they already have better main gun, better armor, and use only 50 per battalion while light tank requires 60. Light tanks are only really usable if you make cheap ones. Medium howitzer, light fixed superstructure, extra machine guns (4 of), same stuff as the above. I also added support anti air engineer company cavalry recons and support artillery. This flame tank is designed to as cheap as possible, since its stats gets massively reduced (%) being a support flame tank. And under about 10 prod. This new template is cheaper than the pre nsb 5/2/2. We skimp on armor so that we can have insane damage, insane speed, and great breakthrough. And under about 10 prod. So basically i am trying to learn the template mechanics in the game and i made a light tank division. A side beneift of this template is that it has low resource and production costs. If you make lights with stats, medium instantly beats it even if the design features some speed, as they already. This flame tank is designed to as cheap as possible, since its stats gets massively reduced (%) being a support flame tank. For flame tanks, all combat stats get reduced, which means you can add on dozer blade and fuel drums. Light tanks are only really usable if you make cheap ones. More expensive but more soft attack. With lots. I also added support anti air engineer company cavalry recons and support artillery. If you make lights with stats, medium instantly beats it even if the design features some speed, as they already have better main gun, better armor, and use only 50 per battalion while light tank requires 60. We skimp on armor so that we can have insane. And under about 10 prod. Medium howitzer, light fixed superstructure, extra machine guns (4 of), same stuff as the above. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. 10 light tanks 4 motorised infantry and 2 artillery. Fill the whole template with light tanks battalions. Unlike 25 x cavalry military police, they provide hardness and strong suppression (93.7 suppression with fully upgraded military police support company). This allows you to focus production on light tanks and build enough of them to create several divisions very early. You can swap templates later on once you have plenty of trucks. An alternative light tank design. The point. This allows you to focus production on light tanks and build enough of them to create several divisions very early. Fill the whole template with light tanks battalions. This new template is cheaper than the pre nsb 5/2/2. A simple light tank following the us historical interwar tank doctrine of stick as many machine guns on it as possible. Medium. You can swap templates later on once you have plenty of trucks. The light tanks are cheaper than the armored cars and have more hardness which means saves more lives. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. Unlike 25 x cavalry military police, they provide hardness and strong suppression (93.7 suppression with. Fill the whole template with light tanks battalions. This new template is cheaper than the pre nsb 5/2/2. The light tank cost 9.4ic which is only 0.4 ic more than pre nsb light tank 2. The 1938 hull is used. Motorised now has breakthrough and motorised artillery gives more soft attack than light spg for much less cost. This allows you to focus production on light tanks and build enough of them to create several divisions very early. As far as serious template, depends on opponent. More expensive but more soft attack. Motorised now has breakthrough and motorised artillery gives more soft attack than light spg for much less cost. A side beneift of this template is that. With lots of trucks available 5 light tank, 5 motorized infatnry is better. Fill the whole template with light tanks battalions. The close support gun is unlocked after researching the improved 1936 artillery upgrade. I also added support anti air engineer company cavalry recons and support artillery. We skimp on armor so that we can have insane damage, insane speed,. For flame tanks, all combat stats get reduced, which means you can add on dozer blade and fuel drums. This flame tank is designed to as cheap as possible, since its stats gets massively reduced (%) being a support flame tank. An alternative light tank design. We skimp on armor so that we can have insane damage, insane speed, and great breakthrough. As far as serious template, depends on opponent. Light tanks aren't worthwhile, like at all, against someone with aa or at their infantry divisions will pierce you light tanks. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. So basically i am trying to learn the template mechanics in the game and i made a light tank division. The light tank cost 9.4ic which is only 0.4 ic more than pre nsb light tank 2. You can swap templates later on once you have plenty of trucks. I also added support anti air engineer company cavalry recons and support artillery. Light tanks are only really usable if you make cheap ones. Medium flame tank (1939) the flame tank is unlocked by researching the engineers ii technology. Motorised now has breakthrough and motorised artillery gives more soft attack than light spg for much less cost. Fill the whole template with light tanks battalions. The light tanks are cheaper than the armored cars and have more hardness which means saves more lives.Hoi4 Tank Templates
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A Side Beneift Of This Template Is That It Has Low Resource And Production Costs.
Medium Howitzer, Light Fixed Superstructure, Extra Machine Guns (4 Of), Same Stuff As The Above.
The Close Support Gun Is Unlocked After Researching The Improved 1936 Artillery Upgrade.
A Simple Light Tank Following The Us Historical Interwar Tank Doctrine Of Stick As Many Machine Guns On It As Possible.
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